Saturday 24 December 2011

Stormwind City Guard General Assembly

Today was the Stormwind City Guard's first General Assembly.

The Agenda:
The General Assembly - What is a General Assembly
Voting - How does voting work? How many votes are required for a vote to count; how long after a vote does it take effect?
Ranks - What ranks are there? What are their respective powers?
The Guild - Online or Offline?



The meeting started out with 10 people attending (14:21):

The above was explained by me, and the voting mechanism tried out on the calendar. The first votes were cast, on how to run the voting mechanism. A rivalling vote was immediately set up with different numbers by Talina.

I proposed a system based on 1 guildmaster and 1 rank, and put to a vote an extension of 1 further ranks and 2 punishment ranks.

Guild master has all powers but will only execute what the votes on the calendar say.
Constable can invite, create calendar events (votes) etc; can't kick or promote/demote others.

Proposal:
Bureaucrat can promote/demote people to the two punishment ranks to effectively counter problems arising in the guild.
Two punishment ranks - and -- which restrict bank access and chat access restrictively and can be 'accessed' by the bureaucrats.


At this point many people have gotten bored and left, which was actually expected. (14:41)
Some more votes were put up, on having a facebook page and having parties together.

All votes will be counted and put into effect one week from today.

I hypothesise that the current behaviour of little interest in the guild voting will persist for a while (we'll have to see what effect recruiting specifically on democratic appeal will do). Again hypothetically this will lead to many problems and questions of why we bother. The crucial question is what people will do from that point: continue to ignore existing problems, leave the guild or take responsibility and make the system actually work.


Obviously, I'm hoping for the latter